log.cs source code in C# .NET

Source code for the .NET framework in C#



/ FXUpdate3074 / FXUpdate3074 / 1.1 / untmp / whidbey / QFE / ndp / clr / src / BCL / System / Diagnostics / log.cs / 1 / log.cs

                            // ==++== 
//   Copyright (c) Microsoft Corporation.  All rights reserved.
// ==--== 
namespace System.Diagnostics {
    using System.Runtime.Remoting; 
   using System; 
    using System.Security.Permissions;
   using System.IO; 
   using System.Collections;
    using System.Runtime.CompilerServices;
    using Encoding = System.Text.Encoding;
    using System.Runtime.Versioning; 

   // LogMessageEventHandlers are triggered when a message is generated which is 
   // "on" per its switch. 
   // By default, the debugger (if attached) is the only event handler. 
   // There is also a "built-in" console device which can be enabled
   // programatically, by registry (specifics....) or environment
   // variables.
    [HostProtection(Synchronization=true, ExternalThreading=true)]
    internal delegate void LogMessageEventHandler(LoggingLevels level, LogSwitch category, 
                                       String message, 
                                       StackTrace location);

   // LogSwitchLevelHandlers are triggered when the level of a LogSwitch is modified

    internal delegate void LogSwitchLevelHandler(LogSwitch ls, LoggingLevels newLevel); 

    internal static class Log

      // Switches allow relatively fine level control of which messages are 
      // actually shown.  Normally most debugging messages are not shown - the
      // user will typically enable those which are relevant to what is being 
      // investigated. 
      // An attached debugger can enable or disable which messages will 
      // actually be reported to the user through the COM+ debugger
      // services API.  This info is communicated to the runtime so only
      // desired events are actually reported to the debugger.
      internal static Hashtable m_Hashtable; 
      private static bool m_fConsoleDeviceEnabled;
      private static Stream[] m_rgStream; 
      private static int m_iNumOfStreamDevices; 
      private static int m_iStreamArraySize;
      //private static StreamWriter pConsole; 
      internal static int iNumOfSwitches;
      //private static int iNumOfMsgHandlers;
      //private static int iMsgHandlerArraySize;
        private static LogMessageEventHandler   _LogMessageEventHandler; 
        private static LogSwitchLevelHandler   _LogSwitchLevelHandler;
        private static Object locker; 
      // Constant representing the global switch
      public static readonly LogSwitch GlobalSwitch; 

      static Log()
         m_Hashtable = new Hashtable();
         m_fConsoleDeviceEnabled = false; 
         m_rgStream = null; 
         m_iNumOfStreamDevices = 0;
         m_iStreamArraySize = 0; 
         //pConsole = null;
         //iNumOfMsgHandlers = 0;
         //iMsgHandlerArraySize = 0;
            locker = new Object(); 

         // allocate the GlobalSwitch object 
         GlobalSwitch = new LogSwitch ("Global", "Global Switch for this log"); 

         GlobalSwitch.MinimumLevel = LoggingLevels.ErrorLevel; 

      public static void AddOnLogMessage(LogMessageEventHandler handler)
            lock (locker)
                _LogMessageEventHandler = 
                    (LogMessageEventHandler) MulticastDelegate.Combine(_LogMessageEventHandler, handler); 
      public static void RemoveOnLogMessage(LogMessageEventHandler handler)

            lock (locker) 
                _LogMessageEventHandler =
                    (LogMessageEventHandler) MulticastDelegate.Remove(_LogMessageEventHandler, handler); 

      public static void AddOnLogSwitchLevel(LogSwitchLevelHandler handler) 
            lock (locker)
                _LogSwitchLevelHandler =
                    (LogSwitchLevelHandler) MulticastDelegate.Combine(_LogSwitchLevelHandler, handler); 
      public static void RemoveOnLogSwitchLevel(LogSwitchLevelHandler handler) 
            lock (locker) 
                _LogSwitchLevelHandler =
                    (LogSwitchLevelHandler) MulticastDelegate.Remove(_LogSwitchLevelHandler, handler);
      internal static void InvokeLogSwitchLevelHandlers (LogSwitch ls, LoggingLevels newLevel)
            LogSwitchLevelHandler handler = _LogSwitchLevelHandler; 
         if (handler != null)
            handler(ls, newLevel); 

        // Property to Enable/Disable ConsoleDevice. Enabling the console device 
        // adds the console device as a log output, causing any
        // log messages which make it through filters to be written to the 
        // application console.  The console device is enabled by default if the 
        // ??? registry entry or ??? environment variable is set.
        public static bool IsConsoleEnabled 
            get { return m_fConsoleDeviceEnabled; }
            set { m_fConsoleDeviceEnabled = value; }

      // AddStream uses the given stream to create and add a new log 
      // device.  Any log messages which make it through filters will be written 
      // to the stream.
      public static void AddStream(Stream stream)
         if (stream==null)
            throw new ArgumentNullException("stream"); 
         if (m_iStreamArraySize <= m_iNumOfStreamDevices)
               // increase array size in chunks of 4 
               Stream[] newArray = new Stream [m_iStreamArraySize+4];
               // copy the old array objects into the new one.
                  if (m_iNumOfStreamDevices > 0)
                  Array.Copy(m_rgStream, newArray, m_iNumOfStreamDevices);
               m_iStreamArraySize += 4;
                 m_rgStream = newArray; 
         m_rgStream [m_iNumOfStreamDevices++] = stream;

      // Generates a log message. If its switch (or a parent switch) allows the
      // level for the message, it is "broadcast" to all of the log 
      // devices. 
      public static void LogMessage(LoggingLevels level, String message) 
         LogMessage (level, GlobalSwitch, message);
      // Generates a log message. If its switch (or a parent switch) allows the
      // level for the message, it is "broadcast" to all of the log 
      // devices. 
        [ResourceConsumption(ResourceScope.Process, ResourceScope.Process)]
      public static void LogMessage(LoggingLevels level, LogSwitch logswitch, String message)
         if (logswitch == null) 
            throw new ArgumentNullException ("LogSwitch");
         if (level < 0) 
            throw new ArgumentOutOfRangeException("level", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
         // Is logging for this level for this switch enabled?
         if (logswitch.CheckLevel (level) == true)
            // Send message for logging 

            // first send it to the debugger 
            Debugger.Log ((int) level, logswitch.strName, message); 

            // Send to the console device 
            if (m_fConsoleDeviceEnabled)

            // Send it to the streams 
            for (int i=0; i


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