FloatMinMaxAggregationOperator.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Core / System / Linq / Parallel / QueryOperators / Inlined / FloatMinMaxAggregationOperator.cs / 1305376 / FloatMinMaxAggregationOperator.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
// 
// FloatMinMaxAggregationOperator.cs 
//
// [....] 
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

using System.Collections.Generic; 
using System.Diagnostics.Contracts;
using System.Threading; 
 
namespace System.Linq.Parallel
{ 
    // Notes:
    //     Note that normally float.NaN < anything is false, as is anything < NaN.  This would
    //     lead to some strangeness in Min and Max, e.g. Min({ NaN, 5.0 } == NaN, yet
    //     Min({ 5.0, NaN }) == 5.0!  We impose a total ordering so that NaN is smaller than 
    //     everything, including -infinity, which is consistent with Comparer.
    ///  
    /// An inlined min/max aggregation and its enumerator, for floats. 
    /// 
    internal sealed class FloatMinMaxAggregationOperator : InlinedAggregationOperator 
    {
        private readonly int m_sign; // The sign (-1 for min, 1 for max).

        //---------------------------------------------------------------------------------------- 
        // Constructs a new instance of a min/max associative operator.
        // 
 
        internal FloatMinMaxAggregationOperator(IEnumerable child, int sign) : base(child)
        { 
            Contract.Assert(sign == -1 || sign == 1, "invalid sign");
            m_sign = sign;
        }
 
        //---------------------------------------------------------------------------------------
        // Executes the entire query tree, and aggregates the intermediate results into the 
        // final result based on the binary operators and final reduction. 
        //
        // Return Value: 
        //     The single result of aggregation.
        //

        protected override float InternalAggregate(ref Exception singularExceptionToThrow) 
        {
            // Because the final reduction is typically much cheaper than the intermediate 
            // reductions over the individual partitions, and because each parallel partition 
            // will do a lot of work to produce a single output element, we prefer to turn off
            // pipelining, and process the final reductions serially. 
            using (IEnumerator enumerator = GetEnumerator(ParallelMergeOptions.FullyBuffered, true))
            {
                // Throw an error for empty results.
                if (!enumerator.MoveNext()) 
                {
                    singularExceptionToThrow = new InvalidOperationException(SR.GetString(SR.NoElements)); 
                    return default(float); 
                }
 
                float best = enumerator.Current;

                // Based on the sign, do either a min or max reduction.
                if (m_sign == -1) 
                {
                    while (enumerator.MoveNext()) 
                    { 
                        float current = enumerator.Current;
                        if (current < best || float.IsNaN(current)) 
                        {
                            best = current;
                        }
                    } 
                }
                else 
                { 
                    while (enumerator.MoveNext())
                    { 
                        float current = enumerator.Current;
                        if (current > best || float.IsNaN(best))
                        {
                            best = current; 
                        }
                    } 
                } 

                return best; 
            }
        }

        //--------------------------------------------------------------------------------------- 
        // Creates an enumerator that is used internally for the final aggregation step.
        // 
 
        protected override QueryOperatorEnumerator CreateEnumerator(
            int index, int count, QueryOperatorEnumerator source, object sharedData, CancellationToken cancellationToken) 
        {
            return new FloatMinMaxAggregationOperatorEnumerator(source, index, m_sign, cancellationToken);
        }
 
        //---------------------------------------------------------------------------------------
        // This enumerator type encapsulates the intermediary aggregation over the underlying 
        // (possibly partitioned) data source. 
        //
 
        private class FloatMinMaxAggregationOperatorEnumerator : InlinedAggregationOperatorEnumerator
        {
            private QueryOperatorEnumerator m_source; // The source data.
            private int m_sign; // The sign for comparisons (-1 means min, 1 means max). 

            //---------------------------------------------------------------------------------------- 
            // Instantiates a new aggregation operator. 
            //
 
            internal FloatMinMaxAggregationOperatorEnumerator(QueryOperatorEnumerator source, int partitionIndex, int sign,
                CancellationToken cancellationToken) :
                base(partitionIndex, cancellationToken)
            { 
                Contract.Assert(source != null);
                m_source = source; 
                m_sign = sign; 
            }
 
            //---------------------------------------------------------------------------------------
            // Tallies up the min/max of the underlying data source, walking the entire thing the first
            // time MoveNext is called on this object.
            // 

            protected override bool MoveNextCore(ref float currentElement) 
            { 
                // Based on the sign, do either a min or max reduction.
                QueryOperatorEnumerator source = m_source; 
                TKey keyUnused = default(TKey);

                if (source.MoveNext(ref currentElement, ref keyUnused))
                { 
                    int i = 0;
                    // We just scroll through the enumerator and find the min or max. 
                    if (m_sign == -1) 
                    {
                        float elem = default(float); 
                        while (source.MoveNext(ref elem, ref keyUnused))
                        {
                            if ((i++ & CancellationState.POLL_INTERVAL) == 0)
                                CancellationState.ThrowIfCanceled(m_cancellationToken); 
                            if (elem < currentElement || float.IsNaN(elem))
                            { 
                                currentElement = elem; 
                            }
                        } 
                    }
                    else
                    {
                        float elem = default(float); 
                        while (source.MoveNext(ref elem, ref keyUnused))
                        { 
                            if ((i++ & CancellationState.POLL_INTERVAL) == 0) 
                                CancellationState.ThrowIfCanceled(m_cancellationToken);
 
                            if (elem > currentElement || float.IsNaN(currentElement))
                            {
                                currentElement = elem;
                            } 
                        }
                    } 
 
                    // The sum has been calculated. Now just return.
                    return true; 
                }

                return false;
            } 

            //---------------------------------------------------------------------------------------- 
            // Dispose of resources associated with the underlying enumerator. 
            //
 
            protected override void Dispose(bool disposing)
            {
                Contract.Assert(m_source != null);
                m_source.Dispose(); 
            }
        } 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
// 
// FloatMinMaxAggregationOperator.cs 
//
// [....] 
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

using System.Collections.Generic; 
using System.Diagnostics.Contracts;
using System.Threading; 
 
namespace System.Linq.Parallel
{ 
    // Notes:
    //     Note that normally float.NaN < anything is false, as is anything < NaN.  This would
    //     lead to some strangeness in Min and Max, e.g. Min({ NaN, 5.0 } == NaN, yet
    //     Min({ 5.0, NaN }) == 5.0!  We impose a total ordering so that NaN is smaller than 
    //     everything, including -infinity, which is consistent with Comparer.
    ///  
    /// An inlined min/max aggregation and its enumerator, for floats. 
    /// 
    internal sealed class FloatMinMaxAggregationOperator : InlinedAggregationOperator 
    {
        private readonly int m_sign; // The sign (-1 for min, 1 for max).

        //---------------------------------------------------------------------------------------- 
        // Constructs a new instance of a min/max associative operator.
        // 
 
        internal FloatMinMaxAggregationOperator(IEnumerable child, int sign) : base(child)
        { 
            Contract.Assert(sign == -1 || sign == 1, "invalid sign");
            m_sign = sign;
        }
 
        //---------------------------------------------------------------------------------------
        // Executes the entire query tree, and aggregates the intermediate results into the 
        // final result based on the binary operators and final reduction. 
        //
        // Return Value: 
        //     The single result of aggregation.
        //

        protected override float InternalAggregate(ref Exception singularExceptionToThrow) 
        {
            // Because the final reduction is typically much cheaper than the intermediate 
            // reductions over the individual partitions, and because each parallel partition 
            // will do a lot of work to produce a single output element, we prefer to turn off
            // pipelining, and process the final reductions serially. 
            using (IEnumerator enumerator = GetEnumerator(ParallelMergeOptions.FullyBuffered, true))
            {
                // Throw an error for empty results.
                if (!enumerator.MoveNext()) 
                {
                    singularExceptionToThrow = new InvalidOperationException(SR.GetString(SR.NoElements)); 
                    return default(float); 
                }
 
                float best = enumerator.Current;

                // Based on the sign, do either a min or max reduction.
                if (m_sign == -1) 
                {
                    while (enumerator.MoveNext()) 
                    { 
                        float current = enumerator.Current;
                        if (current < best || float.IsNaN(current)) 
                        {
                            best = current;
                        }
                    } 
                }
                else 
                { 
                    while (enumerator.MoveNext())
                    { 
                        float current = enumerator.Current;
                        if (current > best || float.IsNaN(best))
                        {
                            best = current; 
                        }
                    } 
                } 

                return best; 
            }
        }

        //--------------------------------------------------------------------------------------- 
        // Creates an enumerator that is used internally for the final aggregation step.
        // 
 
        protected override QueryOperatorEnumerator CreateEnumerator(
            int index, int count, QueryOperatorEnumerator source, object sharedData, CancellationToken cancellationToken) 
        {
            return new FloatMinMaxAggregationOperatorEnumerator(source, index, m_sign, cancellationToken);
        }
 
        //---------------------------------------------------------------------------------------
        // This enumerator type encapsulates the intermediary aggregation over the underlying 
        // (possibly partitioned) data source. 
        //
 
        private class FloatMinMaxAggregationOperatorEnumerator : InlinedAggregationOperatorEnumerator
        {
            private QueryOperatorEnumerator m_source; // The source data.
            private int m_sign; // The sign for comparisons (-1 means min, 1 means max). 

            //---------------------------------------------------------------------------------------- 
            // Instantiates a new aggregation operator. 
            //
 
            internal FloatMinMaxAggregationOperatorEnumerator(QueryOperatorEnumerator source, int partitionIndex, int sign,
                CancellationToken cancellationToken) :
                base(partitionIndex, cancellationToken)
            { 
                Contract.Assert(source != null);
                m_source = source; 
                m_sign = sign; 
            }
 
            //---------------------------------------------------------------------------------------
            // Tallies up the min/max of the underlying data source, walking the entire thing the first
            // time MoveNext is called on this object.
            // 

            protected override bool MoveNextCore(ref float currentElement) 
            { 
                // Based on the sign, do either a min or max reduction.
                QueryOperatorEnumerator source = m_source; 
                TKey keyUnused = default(TKey);

                if (source.MoveNext(ref currentElement, ref keyUnused))
                { 
                    int i = 0;
                    // We just scroll through the enumerator and find the min or max. 
                    if (m_sign == -1) 
                    {
                        float elem = default(float); 
                        while (source.MoveNext(ref elem, ref keyUnused))
                        {
                            if ((i++ & CancellationState.POLL_INTERVAL) == 0)
                                CancellationState.ThrowIfCanceled(m_cancellationToken); 
                            if (elem < currentElement || float.IsNaN(elem))
                            { 
                                currentElement = elem; 
                            }
                        } 
                    }
                    else
                    {
                        float elem = default(float); 
                        while (source.MoveNext(ref elem, ref keyUnused))
                        { 
                            if ((i++ & CancellationState.POLL_INTERVAL) == 0) 
                                CancellationState.ThrowIfCanceled(m_cancellationToken);
 
                            if (elem > currentElement || float.IsNaN(currentElement))
                            {
                                currentElement = elem;
                            } 
                        }
                    } 
 
                    // The sum has been calculated. Now just return.
                    return true; 
                }

                return false;
            } 

            //---------------------------------------------------------------------------------------- 
            // Dispose of resources associated with the underlying enumerator. 
            //
 
            protected override void Dispose(bool disposing)
            {
                Contract.Assert(m_source != null);
                m_source.Dispose(); 
            }
        } 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK