Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Framework / System / Windows / Documents / FixedDSBuilder.cs / 1305600 / FixedDSBuilder.cs
//---------------------------------------------------------------------------- //// Copyright (C) 2004 by Microsoft Corporation. All rights reserved. // // // Description: // FixedTextBuilder contains heuristics to map fixed document elements // into stream of flow text // // History: // 05/26/2005 - MingLiu (mingliu) - Created. // //--------------------------------------------------------------------------- namespace System.Windows.Documents { using MS.Internal.Documents; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Markup; using System.Windows.Shapes; using System.Windows.Documents.DocumentStructures; using ds=System.Windows.Documents.DocumentStructures; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Text; //===================================================================== ////// FixedTextBuilder contains heuristics to map fixed document elements /// into stream of flow text. /// internal sealed class FixedDSBuilder { class NameHashFixedNode { internal NameHashFixedNode(UIElement e, int i) { uiElement = e; index = i; } internal UIElement uiElement; internal int index; } public FixedDSBuilder(FixedPage fp, StoryFragments sf) { _nameHashTable = new Dictionary(); _fixedPage = fp; _storyFragments = sf; } public void BuildNameHashTable(String Name, UIElement e, int indexToFixedNodes) { if (!_nameHashTable.ContainsKey(Name)) { _nameHashTable.Add(Name, new NameHashFixedNode(e,indexToFixedNodes)); } } public StoryFragments StoryFragments { get { return _storyFragments; } } public void ConstructFlowNodes(FixedTextBuilder.FlowModelBuilder flowBuilder, List fixedNodes) { // // Initialize some variables inside this class. // _fixedNodes = fixedNodes; _visitedArray = new BitArray(fixedNodes.Count); _flowBuilder = flowBuilder; List StoryFragmentList = StoryFragments.StoryFragmentList; foreach (StoryFragment storyFragme in StoryFragmentList) { List blockElementList = storyFragme.BlockElementList; foreach (BlockElement be in blockElementList) { _CreateFlowNodes(be); } } // // After all the document structure referenced elements, we will go over // the FixedNodes again to take out all the un-referenced elements and put // them in the end of the story. // // Add the start node in the flow array. // _flowBuilder.AddStartNode(FixedElement.ElementType.Paragraph); for (int i = 0; i< _visitedArray.Count; i++ ) { if (_visitedArray[i] == false) { AddFixedNodeInFlow(i, null); } } _flowBuilder.AddEndNode(); //Add any undiscovered hyperlinks at the end of the page _flowBuilder.AddLeftoverHyperlinks(); } private void AddFixedNodeInFlow(int index, UIElement e) { if (_visitedArray[index]) { // this has already been added to the document structure // Debug.Assert(false, "An element is referenced in the document structure multiple times"); return; // ignore this reference } FixedNode fn = (FixedNode)_fixedNodes[index]; if (e == null) { e = _fixedPage.GetElement(fn) as UIElement; } _visitedArray[index] = true; FixedSOMElement somElement = FixedSOMElement.CreateFixedSOMElement(_fixedPage, e, fn, -1, -1); if (somElement != null) { _flowBuilder.AddElement(somElement); } } /// /// This function will create the flow node corresponding to this BlockElement. /// This function will call itself recursively. /// /// private void _CreateFlowNodes(BlockElement be) { // // Break, NamedElement and SemanticBasicElement all derived from BlockElement. // Break element is ignored for now. // NamedElement ne = be as NamedElement; if (ne != null) { // // That is the NamedElement, it might use namedReference or HierachyReference, // we need to construct FixedSOMElement list from this named element. // ConstructSomElement(ne); } else { SemanticBasicElement sbe = be as SemanticBasicElement; if (sbe != null) { // // Add the start node in the flow array. // _flowBuilder.AddStartNode(be.ElementType); //Set the culture info on this node XmlLanguage language = (XmlLanguage) _fixedPage.GetValue(FrameworkElement.LanguageProperty); _flowBuilder.FixedElement.SetValue(FixedElement.LanguageProperty, language); SpecialProcessing(sbe); // // Enumerate all the childeren under this element. // ListblockElementList = sbe.BlockElementList; foreach (BlockElement bElement in blockElementList) { _CreateFlowNodes(bElement); } // // Add the end node in the flow array. // _flowBuilder.AddEndNode(); } } } private void AddChildofFixedNodeinFlow(int[] childIndex, NamedElement ne) { // Create a fake FixedNode to help binary search. FixedNode fn = FixedNode.Create(((FixedNode)_fixedNodes[0]).Page, childIndex); // Launch the binary search to find the matching FixedNode int index = _fixedNodes.BinarySearch(fn); if (index >= 0) { int startIndex; // Search backward for the first Node in this scope for (startIndex = index - 1; startIndex >= 0; startIndex--) { fn = (FixedNode)_fixedNodes[startIndex]; if (fn.ComparetoIndex(childIndex) != 0) { break; } } // Search forward to add all the nodes in order. for (int i = startIndex+1; i < _fixedNodes.Count; i++) { fn = (FixedNode)_fixedNodes[i]; if (fn.ComparetoIndex(childIndex) == 0) { AddFixedNodeInFlow(i, null); } else break; } } } private void SpecialProcessing(SemanticBasicElement sbe) { ds.ListItemStructure listItem = sbe as ds.ListItemStructure; if (listItem != null && listItem.Marker != null) { NameHashFixedNode fen; if (_nameHashTable.TryGetValue(listItem.Marker, out fen) == true) { _visitedArray[fen.index] = true; } } } private void ConstructSomElement(NamedElement ne) { NameHashFixedNode fen; if (_nameHashTable.TryGetValue(ne.NameReference, out fen) == true) { if (fen.uiElement is Glyphs || fen.uiElement is Path || fen.uiElement is Image) { // Elements that can't have childrent AddFixedNodeInFlow(fen.index, fen.uiElement); } else { if (fen.uiElement is Canvas) { // We need to find all the fixed nodes inside the scope of // this grouping element, add all of them in the arraylist. int[] childIndex = _fixedPage._CreateChildIndex(fen.uiElement); AddChildofFixedNodeinFlow(childIndex, ne); } } } } private StoryFragments _storyFragments; private FixedPage _fixedPage; private List _fixedNodes; private BitArray _visitedArray; private Dictionary _nameHashTable; private FixedTextBuilder.FlowModelBuilder _flowBuilder; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // // Copyright (C) 2004 by Microsoft Corporation. All rights reserved. // // // Description: // FixedTextBuilder contains heuristics to map fixed document elements // into stream of flow text // // History: // 05/26/2005 - MingLiu (mingliu) - Created. // //--------------------------------------------------------------------------- namespace System.Windows.Documents { using MS.Internal.Documents; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Markup; using System.Windows.Shapes; using System.Windows.Documents.DocumentStructures; using ds=System.Windows.Documents.DocumentStructures; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Text; //===================================================================== ////// FixedTextBuilder contains heuristics to map fixed document elements /// into stream of flow text. /// internal sealed class FixedDSBuilder { class NameHashFixedNode { internal NameHashFixedNode(UIElement e, int i) { uiElement = e; index = i; } internal UIElement uiElement; internal int index; } public FixedDSBuilder(FixedPage fp, StoryFragments sf) { _nameHashTable = new Dictionary(); _fixedPage = fp; _storyFragments = sf; } public void BuildNameHashTable(String Name, UIElement e, int indexToFixedNodes) { if (!_nameHashTable.ContainsKey(Name)) { _nameHashTable.Add(Name, new NameHashFixedNode(e,indexToFixedNodes)); } } public StoryFragments StoryFragments { get { return _storyFragments; } } public void ConstructFlowNodes(FixedTextBuilder.FlowModelBuilder flowBuilder, List fixedNodes) { // // Initialize some variables inside this class. // _fixedNodes = fixedNodes; _visitedArray = new BitArray(fixedNodes.Count); _flowBuilder = flowBuilder; List StoryFragmentList = StoryFragments.StoryFragmentList; foreach (StoryFragment storyFragme in StoryFragmentList) { List blockElementList = storyFragme.BlockElementList; foreach (BlockElement be in blockElementList) { _CreateFlowNodes(be); } } // // After all the document structure referenced elements, we will go over // the FixedNodes again to take out all the un-referenced elements and put // them in the end of the story. // // Add the start node in the flow array. // _flowBuilder.AddStartNode(FixedElement.ElementType.Paragraph); for (int i = 0; i< _visitedArray.Count; i++ ) { if (_visitedArray[i] == false) { AddFixedNodeInFlow(i, null); } } _flowBuilder.AddEndNode(); //Add any undiscovered hyperlinks at the end of the page _flowBuilder.AddLeftoverHyperlinks(); } private void AddFixedNodeInFlow(int index, UIElement e) { if (_visitedArray[index]) { // this has already been added to the document structure // Debug.Assert(false, "An element is referenced in the document structure multiple times"); return; // ignore this reference } FixedNode fn = (FixedNode)_fixedNodes[index]; if (e == null) { e = _fixedPage.GetElement(fn) as UIElement; } _visitedArray[index] = true; FixedSOMElement somElement = FixedSOMElement.CreateFixedSOMElement(_fixedPage, e, fn, -1, -1); if (somElement != null) { _flowBuilder.AddElement(somElement); } } /// /// This function will create the flow node corresponding to this BlockElement. /// This function will call itself recursively. /// /// private void _CreateFlowNodes(BlockElement be) { // // Break, NamedElement and SemanticBasicElement all derived from BlockElement. // Break element is ignored for now. // NamedElement ne = be as NamedElement; if (ne != null) { // // That is the NamedElement, it might use namedReference or HierachyReference, // we need to construct FixedSOMElement list from this named element. // ConstructSomElement(ne); } else { SemanticBasicElement sbe = be as SemanticBasicElement; if (sbe != null) { // // Add the start node in the flow array. // _flowBuilder.AddStartNode(be.ElementType); //Set the culture info on this node XmlLanguage language = (XmlLanguage) _fixedPage.GetValue(FrameworkElement.LanguageProperty); _flowBuilder.FixedElement.SetValue(FixedElement.LanguageProperty, language); SpecialProcessing(sbe); // // Enumerate all the childeren under this element. // ListblockElementList = sbe.BlockElementList; foreach (BlockElement bElement in blockElementList) { _CreateFlowNodes(bElement); } // // Add the end node in the flow array. // _flowBuilder.AddEndNode(); } } } private void AddChildofFixedNodeinFlow(int[] childIndex, NamedElement ne) { // Create a fake FixedNode to help binary search. FixedNode fn = FixedNode.Create(((FixedNode)_fixedNodes[0]).Page, childIndex); // Launch the binary search to find the matching FixedNode int index = _fixedNodes.BinarySearch(fn); if (index >= 0) { int startIndex; // Search backward for the first Node in this scope for (startIndex = index - 1; startIndex >= 0; startIndex--) { fn = (FixedNode)_fixedNodes[startIndex]; if (fn.ComparetoIndex(childIndex) != 0) { break; } } // Search forward to add all the nodes in order. for (int i = startIndex+1; i < _fixedNodes.Count; i++) { fn = (FixedNode)_fixedNodes[i]; if (fn.ComparetoIndex(childIndex) == 0) { AddFixedNodeInFlow(i, null); } else break; } } } private void SpecialProcessing(SemanticBasicElement sbe) { ds.ListItemStructure listItem = sbe as ds.ListItemStructure; if (listItem != null && listItem.Marker != null) { NameHashFixedNode fen; if (_nameHashTable.TryGetValue(listItem.Marker, out fen) == true) { _visitedArray[fen.index] = true; } } } private void ConstructSomElement(NamedElement ne) { NameHashFixedNode fen; if (_nameHashTable.TryGetValue(ne.NameReference, out fen) == true) { if (fen.uiElement is Glyphs || fen.uiElement is Path || fen.uiElement is Image) { // Elements that can't have childrent AddFixedNodeInFlow(fen.index, fen.uiElement); } else { if (fen.uiElement is Canvas) { // We need to find all the fixed nodes inside the scope of // this grouping element, add all of them in the arraylist. int[] childIndex = _fixedPage._CreateChildIndex(fen.uiElement); AddChildofFixedNodeinFlow(childIndex, ne); } } } } private StoryFragments _storyFragments; private FixedPage _fixedPage; private List _fixedNodes; private BitArray _visitedArray; private Dictionary _nameHashTable; private FixedTextBuilder.FlowModelBuilder _flowBuilder; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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