Code:
/ FXUpdate3074 / FXUpdate3074 / 1.1 / untmp / whidbey / QFE / ndp / clr / src / BCL / System / TimeZone.cs / 1 / TimeZone.cs
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Class: TimeZone
**
**
** Purpose:
** This class is used to represent a TimeZone. It
** has methods for converting a DateTime to UTC from local time
** and to local time from UTC and methods for getting the
** standard name and daylight name of the time zone.
**
** The only TimeZone that we support in version 1 is the
** CurrentTimeZone as determined by the system timezone.
**
**
============================================================*/
namespace System {
using System;
using System.Text;
using System.Threading;
using System.Collections;
using System.Globalization;
[Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public abstract class TimeZone {
private static TimeZone currentTimeZone = null;
// Private object for locking instead of locking on a public type for SQL reliability work.
private static Object s_InternalSyncObject;
private static Object InternalSyncObject {
get {
if (s_InternalSyncObject == null) {
Object o = new Object();
Interlocked.CompareExchange(ref s_InternalSyncObject, o, null);
}
return s_InternalSyncObject;
}
}
protected TimeZone() {
}
public static TimeZone CurrentTimeZone {
get {
//Grabbing the cached value is required at the top of this function so that
//we don't incur a race condition with the ResetTimeZone method below.
TimeZone tz = currentTimeZone;
if (tz == null) {
lock(InternalSyncObject) {
if (currentTimeZone == null) {
currentTimeZone = new CurrentSystemTimeZone();
}
tz = currentTimeZone;
}
}
return (tz);
}
}
//This method is called by CultureInfo.ClearCachedData in response to control panel
//change events. It must be synchronized because otherwise there is a race condition
//with the CurrentTimeZone property above.
internal static void ResetTimeZone() {
if (currentTimeZone!=null) {
lock(InternalSyncObject) {
currentTimeZone = null;
}
}
}
public abstract String StandardName {
get;
}
public abstract String DaylightName {
get;
}
public abstract TimeSpan GetUtcOffset(DateTime time);
//
// Converts the specified datatime to the Universal time base on the current timezone
//
public virtual DateTime ToUniversalTime(DateTime time) {
if (time.Kind == DateTimeKind.Utc) {
return time;
}
long tickCount = time.Ticks - GetUtcOffset(time).Ticks;
if (tickCount>DateTime.MaxTicks) {
return new DateTime(DateTime.MaxTicks, DateTimeKind.Utc);
}
if (tickCount 03:00) 10:00 -8:00 [This time doesn't actually exist, but it can be created from DateTime]
// 03:00 10:00 -7:00
// 04:00 11:00 -7:00
// 05:00 12:00 -7:00
//
// So from 02:00 - 02:59:59, we should return the standard offset, instead of the daylight saving offset.
//
// In the transition from daylight saving time to standard time,
// if we convert local time to Universal time, we can have the
// following (take PST as an example):
// Local Universal UTC Offset
// ----- --------- ----------
// 01:00AM 08:00 -7:00
// 02:00 (=> 01:00) 09:00 -8:00
// 02:00 10:00 -8:00
// 03:00 11:00 -8:00
// 04:00 12:00 -8:00
//
// So in this case, the 02:00 does exist after the first 2:00 rolls back to 01:00. We don't need to special case this.
// But
//
// And imagine if the daylight saving offset is negative (although this does not exist in real life)
// In the transition from standard time to daylight saving time,
// if we convert local time to Universal time, we can have the
// following (take PST as an example, but the daylight saving offset is -01:00):
// Local Universal UTC Offset
// ----- --------- ----------
// 01:00AM 09:00 -8:00
// 02:00 (=> 01:00) 10:00 -9:00
// 02:00 11:00 -9:00
// 03:00 12:00 -9:00
// 04:00 13:00 -9:00
// 05:00 14:00 -9:00
//
// So in this case, the 02:00 does exist after the first 2:00 rolls back to 01:00. We don't need to special case this.
//
// In the transition from daylight saving time to standard time,
// if we convert local time to Universal time, we can have the
// following (take PST as an example, daylight saving offset is -01:00):
//
// Local Universal UTC Offset
// ----- --------- ----------
// 01:00AM 10:00 -9:00
// 02:00 (=> 03:00) 11:00 -9:00
// 03:00 11:00 -8:00
// 04:00 12:00 -8:00
// 05:00 13:00 -8:00
// 06:00 14:00 -8:00
//
// So from 02:00 - 02:59:59, we should return the daylight saving offset, instead of the standard offset.
//
internal static TimeSpan CalculateUtcOffset(DateTime time, DaylightTime daylightTimes) {
if (daylightTimes==null) {
return TimeSpan.Zero;
}
DateTimeKind kind = time.Kind;
if (kind == DateTimeKind.Utc) {
return TimeSpan.Zero;
}
DateTime startTime;
DateTime endTime;
// startTime and endTime represent the period from either the start of DST to the end and includes the
// potentially overlapped times
startTime = daylightTimes.Start + daylightTimes.Delta;
endTime = daylightTimes.End;
// For normal time zones, the ambiguous hour is the last hour of daylight saving when you wind the
// clock back. It is theoretically possible to have a positive delta, (which would really be daylight
// reduction time), where you would have to wind the clock back in the begnning.
DateTime ambiguousStart;
DateTime ambiguousEnd;
if (daylightTimes.Delta.Ticks > 0) {
ambiguousStart = endTime - daylightTimes.Delta;
ambiguousEnd = endTime;
} else {
ambiguousStart = startTime;
ambiguousEnd = startTime - daylightTimes.Delta;
}
Boolean isDst = false;
if (startTime > endTime) {
// In southern hemisphere, the daylight saving time starts later in the year, and ends in the beginning of next year.
// Note, the summer in the southern hemisphere begins late in the year.
if (time >= startTime || time < endTime) {
isDst = true;
}
}
else if (time>=startTime && time < endTime) {
// In northern hemisphere, the daylight saving time starts in the middle of the year.
isDst = true;
}
// If this date was previously converted from a UTC date and we were able to detect that the local
// DateTime would be ambiguous, this data is stored in the DateTime to resolve this ambiguity.
if (isDst && time >= ambiguousStart && time < ambiguousEnd) {
isDst = time.IsAmbiguousDaylightSavingTime();
}
if (isDst) {
return daylightTimes.Delta;
}
return TimeSpan.Zero;
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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