DirectionalLight.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / DirectionalLight.cs / 1 / DirectionalLight.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class DirectionalLight : Light
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new DirectionalLight Clone() 
        { 
            return (DirectionalLight)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new DirectionalLight CloneCurrentValue() 
        { 
            return (DirectionalLight)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DirectionalLight target = ((DirectionalLight) d); 
 

            target.PropertyChanged(DirectionProperty); 
        }


        #region Public Properties 

        ///  
        ///     Direction - Vector3D.  Default value is new Vector3D(0,0,-1). 
        /// 
        public Vector3D Direction 
        {
            get
            {
                return (Vector3D) GetValue(DirectionProperty); 
            }
            set 
            { 
                SetValueInternal(DirectionProperty, value);
            } 
        }

        #endregion Public Properties
 
        //------------------------------------------------------
        // 
        //  Protected Methods 
        //
        //------------------------------------------------------ 

        #region Protected Methods

        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore()
        { 
            return new DirectionalLight();
        }

 

        #endregion ProtectedMethods 
 
        //-----------------------------------------------------
        // 
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
        ///  
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) 
        {
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck);

                // Read values of properties into local variables 
                Transform3D vTransform = Transform;
 
                // Obtain handles for properties that implement DUCE.IResource 
                DUCE.ResourceHandle hTransform;
                if (vTransform == null || 
                    Object.ReferenceEquals(vTransform, Transform3D.Identity)
                    )
                {
                    hTransform = DUCE.ResourceHandle.Null; 
                }
                else 
                { 
                    hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
                } 

                // Obtain handles for animated properties
                DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
                DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel); 

                // Pack & send command packet 
                DUCE.MILCMD_DIRECTIONALLIGHT data; 
                unsafe
                { 
                    data.Type = MILCMD.MilCmdDirectionalLight;
                    data.Handle = _duceResource.GetHandle(channel);
                    data.htransform = hTransform;
                    if (hColorAnimations.IsNull) 
                    {
                        data.color = CompositionResourceManager.ColorToMilColorF(Color); 
                    } 
                    data.hColorAnimations = hColorAnimations;
                    if (hDirectionAnimations.IsNull) 
                    {
                        data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction);
                    }
                    data.hDirectionAnimations = hDirectionAnimations; 

                    // Send packed command structure 
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_DIRECTIONALLIGHT)); 
                }
            }
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        {
 
                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIRECTIONALLIGHT)) 
                {
                    Transform3D vTransform = Transform; 
                    if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);

                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                } 

                return _duceResource.GetHandle(channel); 

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel)); 
 
                if (_duceResource.ReleaseOnChannel(channel))
                { 
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);

                    ReleaseOnChannelAnimations(channel); 

                } 
 
        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already.
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore()
        { 
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        {
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        }
 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

 



        #endregion Internal Properties 

        //----------------------------------------------------- 
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------

        #region Dependency Properties
 
        /// 
        ///     The DependencyProperty for the DirectionalLight.Direction property. 
        ///  
        public static readonly DependencyProperty DirectionProperty;
 
        #endregion Dependency Properties

        //-----------------------------------------------------
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------ 

        #region Internal Fields 



        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal static Vector3D s_Direction = new Vector3D(0,0,-1); 
 
        #endregion Internal Fields
 


        #region Constructors
 
        //------------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        static DirectionalLight()
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272) 
            //
 

            // Initializations
            Type typeofThis = typeof(DirectionalLight);
            DirectionProperty = 
                  RegisterProperty("Direction",
                                   typeof(Vector3D), 
                                   typeofThis, 
                                   new Vector3D(0,0,-1),
                                   new PropertyChangedCallback(DirectionPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
        } 

 
 
        #endregion Constructors
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class DirectionalLight : Light
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new DirectionalLight Clone() 
        { 
            return (DirectionalLight)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new DirectionalLight CloneCurrentValue() 
        { 
            return (DirectionalLight)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DirectionalLight target = ((DirectionalLight) d); 
 

            target.PropertyChanged(DirectionProperty); 
        }


        #region Public Properties 

        ///  
        ///     Direction - Vector3D.  Default value is new Vector3D(0,0,-1). 
        /// 
        public Vector3D Direction 
        {
            get
            {
                return (Vector3D) GetValue(DirectionProperty); 
            }
            set 
            { 
                SetValueInternal(DirectionProperty, value);
            } 
        }

        #endregion Public Properties
 
        //------------------------------------------------------
        // 
        //  Protected Methods 
        //
        //------------------------------------------------------ 

        #region Protected Methods

        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore()
        { 
            return new DirectionalLight();
        }

 

        #endregion ProtectedMethods 
 
        //-----------------------------------------------------
        // 
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
        ///  
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) 
        {
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck);

                // Read values of properties into local variables 
                Transform3D vTransform = Transform;
 
                // Obtain handles for properties that implement DUCE.IResource 
                DUCE.ResourceHandle hTransform;
                if (vTransform == null || 
                    Object.ReferenceEquals(vTransform, Transform3D.Identity)
                    )
                {
                    hTransform = DUCE.ResourceHandle.Null; 
                }
                else 
                { 
                    hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
                } 

                // Obtain handles for animated properties
                DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
                DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel); 

                // Pack & send command packet 
                DUCE.MILCMD_DIRECTIONALLIGHT data; 
                unsafe
                { 
                    data.Type = MILCMD.MilCmdDirectionalLight;
                    data.Handle = _duceResource.GetHandle(channel);
                    data.htransform = hTransform;
                    if (hColorAnimations.IsNull) 
                    {
                        data.color = CompositionResourceManager.ColorToMilColorF(Color); 
                    } 
                    data.hColorAnimations = hColorAnimations;
                    if (hDirectionAnimations.IsNull) 
                    {
                        data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction);
                    }
                    data.hDirectionAnimations = hDirectionAnimations; 

                    // Send packed command structure 
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_DIRECTIONALLIGHT)); 
                }
            }
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        {
 
                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIRECTIONALLIGHT)) 
                {
                    Transform3D vTransform = Transform; 
                    if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);

                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                } 

                return _duceResource.GetHandle(channel); 

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel)); 
 
                if (_duceResource.ReleaseOnChannel(channel))
                { 
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);

                    ReleaseOnChannelAnimations(channel); 

                } 
 
        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already.
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore()
        { 
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        {
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        }
 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

 



        #endregion Internal Properties 

        //----------------------------------------------------- 
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------

        #region Dependency Properties
 
        /// 
        ///     The DependencyProperty for the DirectionalLight.Direction property. 
        ///  
        public static readonly DependencyProperty DirectionProperty;
 
        #endregion Dependency Properties

        //-----------------------------------------------------
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------ 

        #region Internal Fields 



        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal static Vector3D s_Direction = new Vector3D(0,0,-1); 
 
        #endregion Internal Fields
 


        #region Constructors
 
        //------------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        static DirectionalLight()
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272) 
            //
 

            // Initializations
            Type typeofThis = typeof(DirectionalLight);
            DirectionProperty = 
                  RegisterProperty("Direction",
                                   typeof(Vector3D), 
                                   typeofThis, 
                                   new Vector3D(0,0,-1),
                                   new PropertyChangedCallback(DirectionPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
        } 

 
 
        #endregion Constructors
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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